Client: Trajectory Theatre
Role: Producer, Co-Writer, & Creative Technologist
About The Project
The Barkers miniature assistant was created using high tech elements at the forefront of gaming and technology. From motion capture, to accurately capturing the unique movements whilst also trying to make them realistic and believable, to artificial intelligence that helps the Assistant to interact with the audience and the people they meet along the way.
Circus In A Bottle follows ‘The Barker’ who has grown up in the circus yet has inherited none of his family’s skills. He’s witnessed it all; daring feats, acts that have defied logic, defined generations and highlighted the magic of the circus ring. But now those legends have vanished into history… or have they? Along with his miniature assistant, they recreate those circus acts from the past before your very eyes. The magical experience fuses live performance with cutting edge technology, with the help of Magic Leap augmented reality (AR) headsets to bring the world of The Barker into the real world.
“I found it difficult to contain my unbridled joy when I first had the Magic Leap goggles on and saw beautifully clear 3D imagery pop up onto the table. The assistant was adorable… and we were genuinely concerned about it’s safety when it was attempting feats (there was a hairy moment that involved fire – yikes).”
Hannah Lily- Immersed-in.com
About My Process
Circus in a Bottle emerged from four years of dedicated collaboration between myself and my writing partner Thomas Jancis. With a small team, we embraced resourcefulness, handling diverse tasks and leveraging relationships with larger organisations to access essential equipment and space. As the sole Unity developer, I spearheaded multiple asset creation areas, including Mocap & 3D modelling. Additionally, I developed and implemented multi-user tools that enabled up to six people to share the experience simultaneously.